Okay, here’s my take on sharing my experience with the 2017 BMW R 1200 GSA Hover Ride concept, just like a seasoned blogger would:

My Wild Ride with the 2017 BMW R 1200 GSA Hover Ride Concept
Alright folks, let me tell you about the time I got my hands dirty (virtually, of course) with the BMW R 1200 GSA Hover Ride concept from 2017. I saw it online, the Lego Technic version, and I just HAD to try and recreate something similar, even if it was just a digital rendering. It looked too damn cool to ignore.
So, first thing’s first, I spent a good week just staring at pictures and videos of the thing. I mean, REALLY studying it. Trying to figure out the mechanics, the overall design language, how they managed to make a freakin’ motorcycle look like it could float! I started sketching out some ideas, mostly chicken scratches, but it helped me visualize the different components I’d need to tackle.
Next up, I fired up my 3D modeling software (I’m a Blender guy, sue me!). I started with the basic frame of the R 1200 GSA. Thankfully, there were some decent models already out there online that I could use as a base. But, of course, I couldn’t just copy-paste. I needed to modify it, tweak it, make it my own. Spent a few late nights wrestling with vertices and edges, trying to get the proportions right.
Then came the tricky part – the hover bits. This was where the real head-scratching began. I went through dozens of iterations, trying different configurations for the propellers, the cowling, the suspension system (or lack thereof!). I even considered using some kind of anti-gravity generator, just for kicks, but decided to keep it somewhat grounded in reality (pun intended!).
The key, I realized, was to focus on the overall silhouette. I wanted it to look aggressive, futuristic, but still recognizably a BMW GSA. I played around with different materials, textures, and colors, trying to find the right combination that would scream “hoverbike!” Ended up going with a matte black finish with some neon green accents – classic cyberpunk, right?

Let me tell you, getting the lighting right was a PAIN. I wanted it to look like it was actually floating above the ground, casting a subtle glow on the surface below. Spent hours tweaking the light sources, the shadows, the ambient occlusion. Almost threw my computer out the window a few times, but eventually, I got it to a point where I was happy.
Finally, I rendered out the final image. And you know what? It looked pretty damn good! Not perfect, mind you. There are still a few things I’d like to tweak, but overall, I was stoked with the result. It was a fun project, a challenging project, and a great way to push my 3D modeling skills to the limit.
So, yeah, that’s my story of how I tackled the BMW R 1200 GSA Hover Ride concept. It was a wild ride, but I learned a ton along the way. And who knows, maybe one day we’ll actually see something like this on the road (or in the air?). Until then, I’ll keep dreaming and keep creating.
- Started with studying the original concept.
- Modified existing 3D model of the R 1200 GSA.
- Designed and iterated on the hover components.
- Experimented with materials, textures, and colors.
- Spent hours perfecting the lighting.
- Finally rendered the image.
Would I do it again? Hell yeah!