Okay, so I’ve been messing around with this “touring game” idea, and let me tell you, it’s been a wild ride. I started with basically nothing – just a vague concept and a whole lot of enthusiasm.

Phase 1: The Blank Page
First, I stared at a blank screen for what felt like forever. Seriously, the cursor was blinking at me, mocking my lack of progress. I knew I wanted to make something, but I had zero clue where to even begin. So, I grabbed a piece of paper and started jotting down random ideas. Words, doodles, stick figures – anything that came to mind. It was messy, but it helped get the ball rolling.
Phase 2: The First Steps (and Stumbles)
Then, I decided to dive in headfirst. I picked a game engine I thought I can make, and started following some basic tutorials. Let me tell you, the first few attempts were… rough. I spent hours trying to get a simple character to move across the screen, and it kept glitching out. There were error messages everywhere, and I felt like I was in way over my head.
I got so frustrated that I almost gave up. I slammed my laptop shut and walked away for a bit. But after a cup of coffee and some deep breaths, I went back to it. I realized I needed to break things down into smaller, more manageable chunks.
Phase 3: Tiny Victories
So, I focused on one tiny thing at a time. I got the character to move smoothly. Then, I added a basic environment. It wasn’t pretty, but it was something! I started to feel like I was actually making progress. Each little victory, like getting a button to work or a sound effect to play, gave me the motivation to keep going.
- Figured out basic movement.
- Created a super simple environment.
- Added some wonky sound effects.
Phase 4: It’s (Sort of) Alive!
After a lot of trial and error, and a whole bunch of Googling, I finally had something that resembled a game. It was far from perfect, of course. The graphics were basic, the gameplay was clunky, and there were probably a million bugs lurking under the surface. But you know what? I made it! I took a completely blank canvas and turned it into something interactive. It was the coolest feeling.

I showed it to a couple of friends, and they actually enjoyed playing it, despite all its flaws. That was the best part. Seeing someone else interact with something I created, even if it was just a simple little game, was incredibly rewarding.
It has rough edges, but it’s mine, and I built it from scratch. That’s a pretty awesome feeling.