Alright, so when I first got roped into playing Lethal Company, man, I was totally unprepared for what was coming. My buddies were all like, “It’s just a bit of scrap collecting, easy money!” Yeah, right. Easy money until some eyeless dog starts sniffing around or a Bracken decides you look like a good neck to snap.

Finding My First “Weapon”
Honestly, for the first few runs, my main weapon was sheer panic and running away. That, and maybe a buddy used as a human shield. Don’t judge, it’s a tough galaxy out there. But then, we started actually getting a bit of cash, and someone mentioned the shovel. I was like, “A shovel? Are we gardening or something?” But desperate times, you know? So I pooled my meager credits and bought one.
Let me tell you, that shovel felt like the best thing since sliced bread at first. Suddenly, I wasn’t completely helpless. I could actually bonk those little hoarding bugs on the head. It wasn’t pretty, and it took a few swings, but it was something. The reach is terrible, and you gotta time it just right, but hey, it beats throwing your flashlight, which I definitely tried once or twice. Total waste of a good flashlight.
Stepping Up the Arsenal (Sort Of)
After mastering the art of shovel-fu, or at least thinking I had, we started experimenting. The stun grenade was next on my list. Sounded cool, right? Stun the big nasties, grab the loot, and scoot. Well, easier said than done. The first few times I used it, I think I stunned myself and my teammates more than any actual monsters. The timing, the throw arc – it’s a whole thing. And if you miss, well, you’ve just made a loud noise and probably annoyed whatever was hunting you.
- Good for a quick escape, if you land it.
- Terrible if you’re clumsy like me.
- Don’t throw it at your feet. Just don’t.
Then there’s the Zap Gun. Oh boy. This thing felt like a proper sci-fi weapon. Point, shoot, zappy zappy. It’s great for slowing down some of the tougher customers, letting your team get some hits in or just leg it. But it uses charge, and you gotta be fairly close, which is never a comfy place to be in this game. And if multiple things come at you? Good luck choosing who gets the zap.
My “Advanced” Tactics
We even got desperate enough to try using the Extension Ladder as a weapon. Don’t ask. It involved trying to drop it on things. It didn’t work. Not even once. Just ended up with a broken ladder and usually a dead teammate. We also learned that loud noises, like from the Boombox, can sometimes be a deterrent, or an attractant, depending on the creature and our luck. It’s all a gamble, really. The whole “weapon” system feels like it was cobbled together by an intern who was really into slapstick comedy.

Honestly, I’ve spent more time figuring out the janky hitboxes and the weird AI quirks than actually feeling like a space-age exterminator. You learn what kinda works through trial and error. Mostly error. Lots of error. And screaming. My neighbors probably think I’m being murdered on a nightly basis.
So yeah, “weapons” in Lethal Company. It’s a journey. You start with nothing, you graduate to a glorified gardening tool, and eventually, you might get something that actually zaps. But most of the time, your best weapon is a good pair of running shoes and a teammate who runs slower than you. That’s my experience, anyway. It’s a mess, but a fun mess, I guess. Keeps you on your toes, or running for your life.