Alright, so I was getting my teeth kicked in the other day. There was this Garchomp, see? Just tearing through my team like it was nothing. I was throwing everything I had at it, but it just shrugged it all off. You know how it is, you think you’ve got a handle on things, and then one Pokémon just makes you feel like a total rookie again. I got pretty fed up, let me tell ya.

So, I figured, enough is enough. I gotta sit down and really understand what makes this beast tick, or rather, what makes it fall over. I pulled up its details – Dragon and Ground type. Okay, that’s a start. Dragon types usually have a few common enemies, and Ground types, well, they definitely don’t like certain things.
First thing that jumped out when I started digging? Ice. Oh boy, does Garchomp hate Ice. It’s not just a little bit weak, it’s like, super, super vulnerable. I saw somewhere that Ice moves apparently smash it for something like a whopping 256% damage. Can you believe that? That’s like, an instant knockout if a solid Ice attack connects. I made a mental note, a big one: pack Ice moves, always.
Then, there’s its own typing. Being a Dragon, it’s also weak to other Dragon-type attacks. That’s kind of the classic Dragon dilemma, isn’t it? You can hit hard, but you can also get hit hard by your own kind. The numbers I saw suggested these Dragon moves do about 160% damage. Still a hefty whack, definitely something to keep in mind if you’ve got a speedy Dragon of your own.
And finally, the other big one I jotted down was Fairy. Yep, those Fairy types can be a real pain for Garchomp. They also apparently clock in at that 160% damage mark. It’s funny, sometimes I forget how potent Fairy types can be against Dragons until I see one dance around and take down a monster like Garchomp.
This whole thing reminded me of this one battle I had ages ago. I was so sure my team was unbeatable. Then this one trainer, completely unknown, brought out a Garchomp that just dismantled me. I was trying Fire, Water, you name it. Nothing worked. It was so frustrating. I just hadn’t done my homework on that specific threat. It’s like when you’re working on a project, right? You think you’ve covered all your bases, but one small oversight, one thing you didn’t check, and the whole thing can start to wobble. You end up scrambling, trying to fix things on the fly, instead of just knowing the weak points from the start.

So, after getting schooled and then actually looking it up, the strategy became pretty clear. If you’re staring down a Garchomp, your best friend is an Ice-type move. Seriously, an Ice Beam, an Ice Fang, whatever you’ve got. If Ice isn’t an option, then a strong Dragon or Fairy attacker is your next best bet. Trying to wear it down with stuff it’s not particularly weak to? You’re just giving it free turns to cause trouble. And trust me, Garchomp knows how to use those free turns.
It just goes to show, sometimes you gotta go back to basics. Check the types, know the weaknesses. It saves a lot of headaches, and a lot of revived Pokémon, in the long run.