So, Set 8, huh? What a ride that was.
I remember when it dropped. Everyone was hyped about ‘Monsters Attack!’ and all that. Me? I just booted it up, ready to get confused all over again. It’s like a tradition with every new TFT set, you know?

First thing that hit me? Hero Augments. Oh boy. Sounded cool, right? Pick an augment for your hero! But man, the first few games, I was just clicking stuff. ‘This sounds strong,’ I’d think. Then I’d get steamrolled. It felt like a total dice roll sometimes. You’d get an augment for a champ you didn’t even wanna play, or one that just… did nothing for your board. Total mess, I tell ya, especially when I was just trying to figure out what was what.
I tried to learn, you know? Watched a couple of videos, read some guides. Everyone’s got their ‘OP comp’ they’re pushing. So I’d try to force Spellslingers, or maybe some Mecha: PRIME setup because someone said it was broken. Sometimes it worked, mostly ’cause I got lucky with items or augments. Other times? Straight to eighth place. It felt like banging my head against a wall, over and over. I spent a good chunk of time just feeding LP to the void, pretty sure.
- Tried that LaserCorps thing. Looked flashy, all those drones buzzing around. But if you didn’t get the right stuff, like the perfect items or enough LaserCorps units early, it just fizzled out. Poof.
- Threats were interesting. Just big standalone units you could slot in. Sometimes I’d just throw a bunch of them on the board and pray when my main comp wasn’t coming together. Didn’t always work, but it was kinda fun in a chaotic way when it did. Felt like a real gamble.
- And don’t even get me started on trying to get a specific 5-cost carry online with all their items. Felt like winning the lottery sometimes just to find them, let alone get them to two-star with gear.
There were days I’d just log off fuming. Like, ‘how did that guy high-roll so hard with three perfect Hero Augments for his comp?’ You know the feeling. You think you’re doing okay, then BAM, someone hits an insane power spike. But then, you’d have that one game. That one game where everything just clicked. You get the perfect augments, the items fall into place, and you just dominate the lobby. Those were the good moments. Kept me coming back, I guess, like a moth to a flame.
Eventually, I kinda got the hang of some stuff. Well, a little bit. Learned which Hero Augments were actually decent for the situations I found myself in, and which ones were pure bait. Started to figure out which comps were a bit more flexible and didn’t rely on one specific, impossible-to-find unit. Stopped trying to force the ‘flavor of the month’ every single game. Started playing more for top four instead of always aiming for first. Less stress, you know? My sanity thanked me for it.
So yeah, Set 8. It was a thing. Had its ups, had its downs. Lots of button clicking, lots of ‘what just happened?’ moments, and a fair share of ‘why me?!’. Am I a pro now? Heck no. Not even close. But I survived it. And I guess I learned a few things about adapting, or at least, raging a little less. Probably forgot half of ’em by now, ready for the next set to mess with my brain all over again. That’s TFT for ya, isn’t it?
