Today, I wanna talk about something a bit wild I did – making a “bloody boxing referee” thing. Sounds crazy, right? Let me walk you through how this whole thing went down.
Getting Started
First off, I started brainstorming. I mean, where do you even begin with something like this? I sketched out some rough ideas, a ref, some boxers, blood splatters and all that. Just trying to get a feel for the whole scene.
Setting Up
Next up, I got all my materials together. I grabbed some basic models, a boxing ring, a dude for the referee, and some boxer figures. Nothing fancy, just the basics to start with. I placed them all where I thought they should go in the scene. I spent a good chunk of time just moving things around, trying to get the right vibe.
Adding the Gore
Here comes the fun part – the blood. I used some effects and textures to make it look like these guys had been in a serious brawl. I splashed blood on the boxers, the ref, even the ring. It was messy, but that’s the whole point, isn’t it? I kept tweaking the blood effects until it looked just right – not too over the top, but still pretty gnarly.
Lighting and Mood
Lighting is key, so I played around with that next. I wanted the scene to be dramatic, like you’re right there in the middle of a brutal match. I used some dark, moody lighting, with a few spotlights to highlight the action. It made the whole thing look way more intense.
Final Touches
- Checked details: Made sure everything looked good from all angles.
- Adjusted positions: Moved the characters around a bit more to make the scene more dynamic.
- Fine-tuned blood: Added some extra splatters and drips where it made sense.
Finally, I did a few test renders, making little adjustments here and there. It’s all about those small details, you know? After a bunch of tweaks, I was finally happy with it.

Wrapping Up
So there you have it, my journey to making a “bloody boxing referee” scene. It was a wild ride, full of trial and error, but totally worth it in the end. I hope this gives you a little peek into how I tackled this project. It’s messy, it’s a bit chaotic, but hey, that’s what makes it fun, right?