Alright, so let’s talk about my journey with the items in Tunic. When I first started playing, I was mostly just amazed by the world, you know? Running around as that little fox, swinging the sword I found. It felt pretty straightforward. I’d pick up these little icons, these items, and mostly I’d just go, “Huh, wonder what that does?” and then pretty much forget about it unless it was obviously a new weapon or something.

I remember getting stuck, like, really stuck in a few places. Enemies that just flattened me, or paths that seemed impossible to reach. My strategy was basically “hit it harder” or “try jumping again.” Spoilers: that didn’t always work out so great. I was collecting these manual pages, trying to piece together the language, but the items themselves? I wasn’t giving them enough credit, not by a long shot.
The turning point for me, the moment I realized I had to change my approach, was when I kept getting absolutely wrecked by one of the earlier bosses. I tried so many times. I leveled up my stats a bit, thinking that was the key. Nope. I was just bashing my head against a wall. It was frustrating, and I almost put the game down. I thought, “There’s gotta be something I’m missing here.”
So, I started to actually look at my inventory. I mean, really look. I went back through the manual pages I’d found, trying to connect the weird symbols to the items I was carrying. It was slow going. Sometimes a page would hint at something, and I’d go, “Wait a minute, I have a thing that looks kinda like that drawing!”
Then came the experimentation phase. This was where the real learning happened. I’d equip an item and just try using it everywhere. “What if I use this weird plant thing near an enemy?” Or, “Can this blue mushroom actually do something other than look pretty?” Lots of trial and error. I definitely wasted a bunch of consumables just figuring out their basic function. But then, little by little, things started to click.
I remember finding one of those statues you can offer things to. At first, I had no idea what to give it. Then I re-read a manual page, saw a tiny clue, and tried offering one of the specific items I’d been hoarding. Boom! Something cool happened. That was a big “aha!” moment. It made me realize that these items weren’t just power-ups; they were keys to interacting with the world in deeper ways.

Stuff like the magic dagger, or the orb that lets you grapple – those weren’t just for combat. They opened up new paths, let me reach secrets I’d stared at for ages. And learning to use things like the firecrackers effectively, or knowing when to pop a specific fruit for a buff, completely changed how I approached fights. It wasn’t just about having the item, it was about understanding its utility and timing.
Looking back, my initial playthrough was so surface-level. Once I started actively engaging with the item system, trying things out, and connecting them to the clues in the manual, Tunic transformed. It became less about twitch reflexes and more about clever problem-solving. Each item I figured out felt like a genuine discovery, like I was decoding the game’s secrets myself. So yeah, that was my process. It took a while, and some real head-scratching, but totally worth it for how much more I got out of the game.