Getting Started with the Idea
So, I got this itch a while back, you know? I wanted to create something cool, a real digital version of that amazing horse from “Road to El Dorado.” Altivo. Figured it’d be a fun little project. How hard could it be, right? He’s a cartoon character, after all. Just some lines, some color, animate a bit. Easy peasy.

The Reality Check
Well, let me tell you, I was dead wrong. It’s one thing to watch that horse on screen and laugh at his antics, but trying to actually recreate that? To capture that spark, that personality? That’s a whole different beast. You quickly realize it’s not just about making a horse shape. It’s about breathing life into it, getting that specific eye roll, that flick of the ear that says so much. That’s where the real work is, the stuff that makes you tear your hair out.
How I Really Learned This Lesson
I actually got super into this whole character creation thing a few years ago. I was part of this small team, a bunch of us trying to make an indie game. You know how it is, big dreams, practically no money. We were all wearing multiple hats. And our main character needed an animal sidekick, something memorable, something with real charm. So, I, in my infinite wisdom and fueled by about three YouTube tutorials, volunteered. “I’ll make an awesome horse character!” I said. “Something like Altivo!” Famous last words.
Man, it was a disaster. I spent weeks, maybe months, wrestling with the software, trying to model and get this horse to move properly. Every version I came up with looked… well, let’s just say it wouldn’t be winning any beauty contests. More like something that would give kids nightmares. The rest of the team tried to be polite, but you could see it in their eyes during our weekly updates. My ‘Altivo-inspired’ creation was more ‘Accidental Horror Show’.
That whole game project eventually fizzled out. Lots of reasons, really. The usual story: ran out of steam, creative folks clashed, life got in the way. But honestly, looking back, a big part of it was that we just couldn’t nail the characters. They felt flat. And my god-awful horse certainly didn’t help. It had no soul, no appeal. Just a collection of digital shapes staring blankly.
Watching that little dream die, partly because I couldn’t even get a supposedly simple cartoon horse to look right, that stuck with me. It wasn’t just about failing at a task; it was a real lesson in what makes a character truly connect with an audience. It’s not the technical skill alone.

What I Took Away
So, my journey to make my own “El Dorado horse” didn’t quite end with a masterpiece. Far from it. But it sure taught me a hell of a lot. It taught me to really look at these animated characters, to appreciate the incredible amount of talent and observation that goes into making them feel so alive and expressive. It’s not just about drawing lines or pushing vertices. It’s about understanding emotion, timing, and storytelling, all wrapped up in one design.
You see a character like Altivo, and he seems so effortless. But there’s a mountain of work and skill behind that. My failed attempt made me respect that process so much more. It’s a tough road, trying to capture that kind of magic. A really tough road.