Alright, so I finally got around to really diving into the Starcrossed mission on Legend difficulty in Destiny 2. I’d heard some chatter about it, some saying it was a breeze, others moaning about certain parts. Figured it was time I put my own Guardian through the wringer and see what was what.

Getting Started and First Impressions
So, I jumped in. First thing I noticed, even before loading in, was that Legend tag. You know it means business – more champions, more beefy enemies, and that lovely timer staring you down. Classic stuff. I grabbed my usual trusty loadout, thinking I could just muscle through it. Yeah, well, that didn’t last long.
The initial encounters weren’t too bad, clearing out the first few rooms of Taken. But then the mechanics started layering in. You know, the whole symbol matching, buff swapping dance. On normal, it’s forgiving. On Legend, with everything hitting harder and faster? Not so much. My first few attempts were, let’s just say, learning experiences. Lots of getting stomped by a random Minotaur or disintegrated by a Hobgoblin sniper while I was trying to figure out which glowy thing to shoot.
The Grind and Figuring Stuff Out
After getting my teeth kicked in a few times, I realized my go-to gear wasn’t cutting it. This mission, on Legend, really makes you think about your setup. I started experimenting. Swapped out my primary, tried a different heavy. Those Barrier and Overload champs were a real pain, so anti-champion mods were non-negotiable. I spent a good while just tweaking my subclass, my fragments, trying to find that sweet spot of survivability and damage.
The part that really got me for a bit was that one big open area with multiple platforms and the need to dunk the buff across gaps. You’re juggling add clear, champion stuns, and the buff itself, all while Taken Phalanxes are trying to boop you off the map. It was pure chaos sometimes. My fireteam and I, we had a few… animated discussions during those wipes. Mostly me yelling “Get the Psion!” or “He’s teleporting behind you!”
- We learned to assign roles. One person on buff duty, others focused on champions and major threats.
- Communication became key. Calling out sniper locations, when a buff was ready, who needed help.
- Patience. Man, you need patience. Rushing just gets you killed faster.
The Turning Point and Boss Battle
Eventually, things started to click. We got the rhythm of the encounters down. The callouts became smoother. We weren’t panicking as much when a wave of Screebs rushed us. That’s when you start feeling good, like you’re actually making progress, not just bashing your head against a wall.

Then came the final boss. Akardon, or whatever its name is. This fight on Legend is a proper test. The arena isn’t huge, and there’s a lot going on. You’ve got the boss itself, more champions, those annoying shield drones you have to take out with the special buff, and of course, the timer still breathing down your neck. My heart was definitely pumping during that last phase. We had a few close calls, a revive in the nick of time, a desperate scramble to find ammo.
The damage phases on the boss felt tight. You really need to maximize your output when you get the chance. We coordinated our supers, our heavy weapon bursts, everything. And when that big Taken meatball finally exploded? Sheer relief. That’s the only way to describe it. We actually did it.
The Aftermath and Thoughts
So, Starcrossed on Legend. Was it worth it? Yeah, I think so. The exotic bow, Wish-Keeper, gets its catalyst progression from these runs, so that’s a practical reason. But more than that, it felt like a proper little challenge. It wasn’t the hardest thing Destiny’s ever thrown at us, not by a long shot, but it demanded respect and a bit of brainpower, not just raw firepower.
It’s one of those activities where you go in a bit cocky, get humbled, then adapt and overcome. And that process, for me, is what makes these games fun. It made me actually use my brain, coordinate with my team, and really earn that completion. Now, if you’ll excuse me, I’m going to go admire my newly upgraded bow. And maybe take a break before I decide to run it again for fun. Maybe.