Alright, so I got my hands on Marvel Rivals recently, played a few rounds. Pretty fun stuff. But you know what really catches my ear in these games? The voice lines. Character interactions, quips, all that jazz. I got curious, thought maybe I could grab some of those sound files myself.
First off, I did the usual lazy check – poked around online forums, fan sites, you name it. Nothing solid. A few clips here and there, but not the raw files I was hoping for. So, I figured, time to roll up my sleeves and dig into the game files directly.
Getting Started with the Files
I navigated to where the game was installed on my PC. Like a lot of modern games, especially ones looking this shiny, it probably uses Unreal Engine. That usually means the good stuff – models, textures, sounds – are all packed away in big archive files. Found some hefty files, likely the ones I needed, ending in .pak. Standard procedure for Unreal games.
Now, you can’t just double-click these .pak files. They’re compressed and sometimes encrypted. Needed a tool for that. I remembered using stuff like Umodel or FModel for other Unreal games before. Grabbed a recent version of one of those generic Unreal unpackers. There wasn’t one specifically for Marvel Rivals yet, obviously, game’s still new.
The Digging Process
Pointed the tool at the game’s main content folder, where those .pak files lived. Had to guess the Unreal Engine version maybe, sometimes the tool asks. Crossed my fingers it wouldn’t need some weird encryption key I didn’t have. Luckily, after a bit of loading, it started showing a file tree. Success!
Okay, now the real hunt began. Started browsing through the folders inside the unpacked archive. Looked for anything named ‘Audio’, ‘Sounds’, ‘VO’, ‘Voiceovers’, you get the idea. Found a promising ‘Sounds’ directory, and inside that, folders that seemed character-related or ability-related.
- Navigated directories.
- Looked for audio file extensions.
- Tried previewing some files directly in the tool, if possible.
Found a bunch of audio files, mostly in formats like .wem or .ogg. The filenames were often just strings of numbers or cryptic developer tags, not super helpful like ‘IronMan_Joke_*’ or anything. So, knew I’d have to listen to them manually.
Listening and Sorting
I started exporting batches of these audio files to a separate folder on my computer. Some tools export them as .wav, others keep the original format. If they were .wem, sometimes you need special plugins or converters to play them. Used a media player I have set up for weird game audio formats.
Then came the tedious part: listening. Click, play, listen. “Okay, that sounds like Star-Lord.” Rename the file. Click, play, listen. “That’s definitely Hulk yelling.” Rename. Went through hundreds of little sound clips. Some were grunts, some were ability sounds, and buried in there were the actual voice lines I wanted.
It took a while, sorting through everything, trying to figure out who was saying what and maybe even what the context was. But eventually, I had a decent collection pulled out from the game data.
So yeah, that was my little adventure trying to grab the Marvel Rivals voice lines. A bit of digging, the right tools, and a fair amount of patience listening to sound files. It works, just takes some effort. Glad I could finally get those cool character lines isolated.